Development 07 Jan 2018
Completed Study State!
Took an alternative approach to tackling the paging system as I hit a wall with the original algorithm to get number of characters at the end of a line. So instead I used Unity's default cachedTextGenerator.characterCountVisible, update it to display all the characters during that frame → store all visible characters in a list → delete all visible characters. I looped the whole process until all text are covered, essentially giving me a list containing pages (list index) of strings (page content).
And finally, hooked up all page navigation buttons (also edited the disabled graphics and text Alpha for faded non-clickable effect).
~Cheers to my Progress~!!
Update: Just tested out on my GalaxyTap, realise text overflow in Edit Mode. Need to fix it now.
Latest Version:
MemoMe v0.401.apk
(link removed, please download the latest version)
Took an alternative approach to tackling the paging system as I hit a wall with the original algorithm to get number of characters at the end of a line. So instead I used Unity's default cachedTextGenerator.characterCountVisible, update it to display all the characters during that frame → store all visible characters in a list → delete all visible characters. I looped the whole process until all text are covered, essentially giving me a list containing pages (list index) of strings (page content).
And finally, hooked up all page navigation buttons (also edited the disabled graphics and text Alpha for faded non-clickable effect).
~Cheers to my Progress~!!
Update: Just tested out on my GalaxyTap, realise text overflow in Edit Mode. Need to fix it now.
Latest Version:
MemoMe v0.401.apk
(link removed, please download the latest version)



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