Development 13 May 2018 - pt 1.
Currently on a separate project I'm creating my own set of keyboard because I think the cleanest way is to make and define Keyboard just the way I wanted (Basically just a collection of buttons).
Been thinking and looking into the Keyboard preview window issue: that it expands the more you type, until it covers the hint in the background.
Actually, there is a function in Unity to hide text - i.e. no text preview window, but it doesn't work with Android (but works in iOS). Come to think of it, there are pros and cons to having a preview window. Basically without the preview window user will not be able to select and edit text in the middle. However that isn't something that we really need, since user will be typing while looking at the hint...
For workarounds, I see that there are some XML "hacks". I'm not familiar with how XML plays a part in native (default functionality) Android. I've looked around and noticed different App have different Keyboard elements / layouts. Furthermore, I believe a same App can have different keyboard layout across different platform.
Been thinking and looking into the Keyboard preview window issue: that it expands the more you type, until it covers the hint in the background.
Actually, there is a function in Unity to hide text - i.e. no text preview window, but it doesn't work with Android (but works in iOS). Come to think of it, there are pros and cons to having a preview window. Basically without the preview window user will not be able to select and edit text in the middle. However that isn't something that we really need, since user will be typing while looking at the hint...
For workarounds, I see that there are some XML "hacks". I'm not familiar with how XML plays a part in native (default functionality) Android. I've looked around and noticed different App have different Keyboard elements / layouts. Furthermore, I believe a same App can have different keyboard layout across different platform.


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